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| Another way to lose wanted level | |
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| Topic Started: May 18 2008, 10:38 PM (137 Views) | |
| Koenshocku | May 18 2008, 10:38 PM Post #1 |
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Old Skooler
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Part of this isn't new. In previous iterations, if you had a wanted level, one could save at one of their safehouses, some hours would pass and poof! No warning level. Recently, I got fed up with an excess of police evasion when I was just starting a personal mission to accomplish something and didn't have the (real) time to evade the cops; a cop car literally just barely tapped the driver's corner of my back bumper -- ran into me -- as I was getting into my car near a stop light and their sirens went on. I was pissed and near my safehouse and went to try that trick to see if it still worked, but before saving it, I cancelled accidentally. ... No warning stars, no game time advancement. In other words, a new and improved "safehouse warning reduction trick." As far as I know, this version of the safehouse warning reduction hasn't been in previous GTA games. Is this new or old news? And if it is new, had anyone else noticed this glitch? |
| "Language most shows a man. Speak that I may see thee." | |
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| Menstruating Vagina | Jun 4 2008, 10:16 PM Post #2 |
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Senior
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That sounds like it could be pretty useful against those annoying shits. Thanks for the heads up! |
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4:53 AM Nov 21